Kamis, 27 Maret 2014

[T842.Ebook] Download Ebook The production of vinegar from honey, by Gerard W Bancks

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The production of vinegar from honey, by Gerard W Bancks

The production of vinegar from honey, by Gerard W Bancks



The production of vinegar from honey, by Gerard W Bancks

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The production of vinegar from honey, by Gerard W Bancks

This is a reproduction of a book published before 1923. This book may have occasional imperfections such as missing or blurred pages, poor pictures, errant marks, etc. that were either part of the original artifact, or were introduced by the scanning process. We believe this work is culturally important, and despite the imperfections, have elected to bring it back into print as part of our continuing commitment to the preservation of printed works worldwide. We appreciate your understanding of the imperfections in the preservation process, and hope you enjoy this valuable book.

  • Sales Rank: #9973688 in Books
  • Published on: 2010-09-04
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.69" h x .5" w x 7.44" l, .13 pounds
  • Binding: Paperback
  • 22 pages

Most helpful customer reviews

6 of 6 people found the following review helpful.
Old Time Skill to Learn for the Modern Age
By L. Villa
This is a great book to read and keep. There's a dissertation of what vinegar actually is and what commercially made vinegars are and aren't. It is totally comprehensive and analytical in its discussion of converting honey to vinegar and the health benefits to be derived . And considering the 'age' of this booklet ( printed in 1905, it's fairly short with only about 94 or more Kindle 'pages' ) , it's quite practical for most anybody today who would like to have a good, natural fully flavored vinegar for use in the home.
It's a great read even if you don't try to make your own vinegar but I fully intend to make my own with this book's help.

4 of 4 people found the following review helpful.
Short, Simple Good
By Bill Schl
Was the kind of information I was looking for presented in a succinct manner. Left me wanting even a little more.

0 of 0 people found the following review helpful.
but gives a terrific overview (and argument for) making vinegar from honey
By Stacie Hieronymus
I found this ebook version of an antique text to be completely charming. It's short, just a few pages, but gives a terrific overview (and argument for) making vinegar from honey. As a beekeeper and vinegar maker, I agree with most everything the author says about the fantastic attributes of honey and its superiority over most every other sugar source in the world. This was a really fun read, and I'm happy to have it in my collection of weird old cookery books.

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Senin, 24 Maret 2014

[V891.Ebook] Download PDF Making Games with Python & Pygame, by Al Sweigart

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Making Games with Python & Pygame, by Al Sweigart

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Making Games with Python & Pygame, by Al Sweigart

Making Games with Python & Pygame is a programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. The book is available under a Creative Commons license and can be downloaded in full for free from http://inventwithpython.com/pygame This book was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has some familiarity with Python.

  • Sales Rank: #123818 in Books
  • Published on: 2012-01-12
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.00" h x .83" w x 8.00" l, 1.60 pounds
  • Binding: Paperback
  • 366 pages

About the Author
Albert Sweigart (but you can call him Al), is a software developer in San Francisco, California who enjoys bicycling, volunteering, haunting coffee shops, and making useful software. He is originally from Houston, Texas. He finally put his University of Texas at Austin computer science degree in a frame. He is an atheist, a cat person, and fears that he is losing brain cells over time. He laughs out loud when watching park squirrels, which makes people think he’s a simpleton. His web site and blog are located at http://coffeeghost.net

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31 of 31 people found the following review helpful.
An excellent introduction to Pygame and 2D game creation
By A Warm, Close, Personal Friend of Al
"Making Games with Python and Pygame" is the second in a series of tutorial books from Al Sweigart. Knowing that it can often be a somewhat tedious affair, Sweigart takes the approach that it's easier to learn a new computer language if it's applied to something fun. His first book, "Invent Your Own Computer Games with Python", put this to great effect as it lead the reader through learning basic Python by creating several small and simple games. His latest book continues this concept with more complex games and introduces the Pygame library for manipulating graphics, animation and sound. Well, re-introduces Pygame. The "Invent" book had a chapter on Pygame but it really needs its own book, hence this one.

"Making Games with Python and Pygame" is divided up into ten chapters. Over the course of the book, you will learn to create twelve games and every one of them is fun and very useful in the concepts that they teach. Make no mistake, this is not a book on basic Python syntax or just using the Pygame library. This book teaches you how to make actual games with a nice level of "professional" touches. I was surprised by a number of the hidden gems that were included in the book.

Each chapter follows the same basic formula. First is a brief description of the game that will be created and how it works. Next, is the full source code for the game. Then, he goes through the code, section by section, with a thorough explanation of what the code does and why it does it. At the end of the chapter, is often ideas for expanding the game and a link to "buggy" versions of the game that you can use to practice debugging techniques. The buggy versions can all be downloaded and each version tells you exactly what is wrong with the code. In fact, the book makes several references to supplemental material to be found on the book's website.

One thing about the chapters that I really appreciated was the way that they are organized. Each section of code has its own subchapter heading. This makes it very easy to find information on that section or, more importantly, the concept that section represents. These subchapters are also incorporated into the main table of contents. Another really great idea is that the book's website includes a "diff" tool where you can compare the source code that you typed in to the actual code for the games. This is extremely helpful if you get stuck on a bug and can't figure out what you did differently from the code itself. Combine this with the "buggy" versions available online and you can learn a lot. For example, comparing the working source code to a version where the game character isn't displayed on the screen as expected. This is the first time that I've seen this concept applied and it's a wonderful tool.

Here is a quick breakdown of the chapters and the topics that they cover:

Chapter 1 introduces you to the intent of the book and a few other preliminaries such as getting Python and Pygame installed.

Chapter 2 covers the basics of the game loop, game states, and general concepts such as managing the screen, graphic surfaces (canvases), basic drawing, animation and sound manipulation, and more. It also explains how to manage how fast the screen is drawn (refresh rates and frames per second). These are all very important ideas to understand before you can tackle the games themselves and Sweigart does an excellent job of leading you through them.

Chapter 3 introduces you to your first game, the classic "Memory" puzzle. The purpose of this chapter is to give you some experience with a real game loop and refresh you on your basic Python (conditions, loops, etc), as well as coordinate systems. It also introduces you to some nice additional features - basic animations for starting and ending the game.

Chapter 4 has you creating a Sliding Numbers puzzle. Key concepts such as keyboard and mouse input, screen rendering and animation are used here. I really want to emphasize something that is introduced in this chapter: "flair". Most beginner books that describe how to make games just teach you the basic mechanics of the game itself. Several of the chapters in this book teach you how to add some nice flair to your games. Chapter 4 has you create a nice little animation when the game is restarted. Rather than simply redrawing the board in a reset state, it has you play back every move in reverse, so it looks like the puzzle is being unshuffled. It might sound like a small thing but it helps to add a level of "professionalism" to the game. Especially for a beginner, it helps to give them the feeling that they have created something special. Little touches like this are spread throughout the remaining chapters.

Chapter 5 is built around a Simon-type (copy me) game. For those that may not remember Simon, its an electronic game that has four large buttons, each a different color, that light up and play a sound in sequence. The player then has to push each button in the same sequence. The longer you play, the longer the sequences get. This chapter focuses on the use of sound and controlling it, as well as using time as a feature. It also focuses on a bit of flair called an "attractor". An attractor is often used when a game is sitting idle. This is very common in arcade coin-op games where they will play an animation or sound clip to get your attention. You'll also see it used in games where you control a character on-screen (a la Mario Brothers or Braid) and let them sit idle for a bit and they start to get "bored". They'll start tapping their toes or looking around, maybe whistle... Those actions are all possible with the attractor logic and "idle state" taught in this chapter.

Chapter 6 uses the classic Snake game, here called "Wormy", to teach simple collision detection and mapping concepts. While not explicitly stated in the chapter, his approach to tracking the snake on the playing field and rendering it is very similar to managing levels and drawing their maps onscreen in RPGs. This concept is expanded on later in Chapter 9. Text rotation is also introduced for the title screen.

Chapter 7 expands on what has been learned so far with a Tetris clone. Here we're getting into complex shape manipulation, variable timing for user movements, more collision and rotation techniques and UI layout. A critical element of this chapter's game is that it is played in real time. Anyone that has played Tetris will be all to familiar with how frantic things can get in the later stages. The author takes the reader through some basic algorithms for increasing the complexity as the player progresses. Like Wormy in the previous chapter, on-screen elements are kept track of by using an array to store an object's boundaries, but it works and it works very well. Using the concepts learned here, you can track a complex object in space and move it around with some interaction with the environment (e.g. walls and other pieces). This is revisited again in Chapter 9. A strong emphasis on game logic is the underlying theme of this section and it helps prepare the reader to create more complex games.

Chapter 8 brings autonomous characters into the mix as you create a simple variation of Katamari Damacy. You basically take control of a squirrel that runs around eating other smaller squirrels while avoiding being eaten by larger ones. As you consume the other objects, you increase in size. There are some huge concepts in this chapter such as sprite manipulation, camera manipulation and viewports (essential for side-scrollers, which is alluded to with a reference to Super Mario World). This basically allows you to create games that have very large playing areas while only showing a small section at a time. You also learn how to do some basic sprite movement to make it appear as if your character is jumping/bouncing with the introduction of the Sine mathematical function. Also nice to have if you want to throw a ball up in the air and have it come back down realistically. Not content to show you how to merely move the screen's camera around, a little bit of flair is introduced that gives the player's character some "slack" where he can move on the screen before the camera moves, as well as brief invulnerability when the player first spawns.. Again, just a nice thing to see in a book directed towards beginners.

Chapter 9 is not the last chapter but it is the one that ties everything together in one really nice setup. Here the game is Star Pusher, a clone of Sokoban. This is an isometric game using a tile-set and externally stored maps, actual sprites, collision detection, and more graphic techniques. Upon completion of this chapter, you will have just about everything you could need to build a 2D game.

Chapter 10 finishes things up with four additional games that you can use to reinforce what you have learned and discover new techniques. The games included are variants of Othello, Flood It, Connect Four, and Bejeweled. Of special importance here is the introduction of basic A.I. concepts in Othello and Connect Four.

There are a few things that I would have liked to have seen included. It would have been great to have an actual side-scroller game, since I know that a lot of people are interested in that. Manipulation of background images with basic parallaxing would have been useful in that context, too. Greater use of canvases for more complex UIs would be helpful for people interested in creating RPGs or RTSs. Seeing a little more done with sounds and sound caching (similar to Chapter 9's caching of sprites) would also have been welcome. Speaking of sprites, sprite animation would also be nice. It's one thing to move a character around on the screen. It's a whole 'nother world to see him dance. A demonstration of using multiple screens (beyond a game over one) is another thing that I would have liked to have seen. Lastly, I would have preferred if the concept of basic class objects was introduced as a data structure instead of a dictionary type, as used in Chapter 9. Maybe for the "Making Advanced Games..." book?

One other thing to keep in mind is that this is not a Python tutorial and you will need a reference on hand for both Python and the Pygame library. If you are new to Python, you will definitely want to start with his other book first. Also, much has been said about the fact that this book is available online for free. While that is true, there is a lot to be said for having the physical book in front of you. Al has done a great job with this book and should be rewarded. If you opt for the online version, please, at the very least, consider hitting the PayPal donation link on his site.

I've been a professional software developer and architect for almost 30 years and have used various methods to teach programming to colleagues, friends, and kids. I've found structuring the lessons around games to be a very effective approach. I found Al's first book, "Invent Your Own Computer Games with Python", to be a very useful starter in learning Python. My daughter (who was nine years old at the time) used the first book to learn Python with great success. From it, she came away with the ability to create a small-scale RPG involving a certain well-known teen wizard (yes, that one) that very quickly became an elaborate adventure game. "Making Games with Python and Pygame" has allowed her to more fully flesh out that first game and she is excitedly making plans for a slew of new games. It's great to see her enthusiastic about programming and even better that it didn't involve any coaxing from me. She basically did it all on her own.

If she can do it, so can you.

[Note: A friend of mine asked if I was a close personal friend of the author, based on my username. No, that's a reference to "Weird" Al Yankovic, whose fans are known as "A Warm, Close Personal Friend of Al"].

12 of 12 people found the following review helpful.
A great book for anyone interested in making their own games
By Gabe Sinhorin
Ever since I was around 7, I always wanted to create my own video games. Inspired by games like The Legend of Zelda: Ocarina of Time and Pikmin 2, I decided to finally learn how to make games. I found a pretty well-known program called Game Maker and began building my own games.

I continued using game maker for about 6 years, but by then I felt like I needed something more powerful. Game Maker was great, but it wasn't really what I wanted. After researching different languages to learn, I finally decided on Python, and to my luck, I was given a free review copy of "Making Games with Python and Pygame" from the author, Al Sweigart.

Before reading this book, one needs to know that this is not a book for complete beginners. Fortunately for me, Game Maker has taught me most of the concepts needed to fully understand the book, but someone brand-new to programming may have some trouble with it. Fortunately, Al has another book called "Invent your own computer games with Python" which is up for free download at [...]. This book doesn't touch on Pygame, but it shows you how to make basic games as well as teaching you the basics of Python.

The first thing that I've noticed when reading through the book is of how easy to read it is. I've worked through other textbooks trying to understand how everything works, but the explanations and definitions are too vague to make sense of what everything is. In this book, everything is much clearer. I can finally find out what a module and method is!

The book guides you through making simple games like clones of Tetris and Sokoban. After showing the source code for each of these games, Al breaks down the program and tells you what each line of code does and how it is significant. I found this to be a good way to understand how the code works, because you see it in action for yourself. There is even a glossary at the back if you need a quick explanation on a concept.

All in all, "Making Games with Python and Pygame" is a great book for anyone wanting to begin making their own games. Don't expect your own "Shadow of the Colossus" when you're done, but you will have the knowledge to put together very fun and cool indie games that could even be released online, if you wish. In short, "Making Games with Python and Pygame" is a great read, I recommend it.

8 of 8 people found the following review helpful.
Pygame!
By !linux_user
You know. I really enjoy this book. Al writes a great book; it is an enjoyable read. This prompted me to buy his other book - Invent your Own Computer Games with Python. Buy them both - you won't be disappointed. The quality of the book (Paper, cover, typeset) is very readable and high-quality for a computer book, which makes it a good library addition. Also, you can get the digital edition free, and lots of code/etc from website - so very good value.

Al presents python and pygame concepts in context of re-creating several typical games - like tetris, memory, othello, wormy, etc. Overall excellent pygame book. Pairs well with the rasperry pi computer... hint hint, nudge nudge. ( The games featured in this book are installed on raspberry pi stock image.. )

Honestly it's more fun than slogging through the pygame website, and example code. Pygame and this book allow you to quickly put together some pretty 'low tech' fun and easy games.

Technically:
The book quickly introduces you to core display concepts like surfaces, drawing shapes, colors, blitting graphics, and playing sounds. Then it guides you through 'event handling' concepts over the course of several games. You will be up and running quickly making your own games with sound/graphics/event handling.

So, really a good intro / even intermediate intro / to pygame, which perhaps doesn't touch on pygame's more advanced topics very deeply. Focuses well on game design concepts, but doesn't get extremely deep into every bell and whistle of pygame, which to me was a good thing, and kept the book understandable and concise. It is not a 'reference' type book, and advanced pygame topics were not included.

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Minggu, 23 Maret 2014

[C204.Ebook] Free PDF SuperWrite: Alphabetic Writing System, Office Professional, Volume One, by A. James Lemaster, John Baer

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SuperWrite: Alphabetic Writing System, Office Professional, Volume One, by A. James Lemaster, John Baer

Volume One introduces SuperWrite theory and beginning transcription principles. The step-by-step approach to writing principles guides students to alphabetic writing success. Eight lessons develop personal success factors such as goal-setting, problem-solving, time management, attendance, and promptness. Updated keyboarding style references reflect current business practices.

  • Sales Rank: #2803620 in Books
  • Brand: Brand: South-Western Educational Pub
  • Published on: 1998-10-16
  • Original language: English
  • Number of items: 1
  • Dimensions: .92" h x 7.96" w x 9.45" l,
  • Binding: Hardcover
  • 445 pages
Features
  • Used Book in Good Condition

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0 of 0 people found the following review helpful.
Five Stars
By Cheri Carrigan
Just as expected

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Sabtu, 15 Maret 2014

[C172.Ebook] Download Your Inner Fish: A Journey into the 3.5-Billion-Year History of the Human Body, by Neil Shubin

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Your Inner Fish: A Journey into the 3.5-Billion-Year History of the Human Body, by Neil Shubin



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Your Inner Fish: A Journey into the 3.5-Billion-Year History of the Human Body, by Neil Shubin

Neil Shubin, the paleontologist and professor of anatomy who co-discovered Tiktaalik, the “fish with hands,” tells the story of our bodies as you've never heard it before. The basis for the PBS series.

By examining fossils and DNA, he shows us that our hands actually resemble fish fins, our heads are organized like long-extinct jawless fish, and major parts of our genomes look and function like those of worms and bacteria. Your Inner Fish makes us look at ourselves and our world in an illuminating new light. This is science writing at its finest—enlightening, accessible and told with irresistible enthusiasm.


  • Sales Rank: #5362 in Books
  • Brand: Vintage
  • Published on: 2009-01-06
  • Released on: 2009-01-06
  • Original language: English
  • Number of items: 1
  • Dimensions: 7.99" h x .76" w x 5.18" l, .60 pounds
  • Binding: Paperback
  • 256 pages
Features
  • Vintage

Amazon.com Review
Oliver Sacks on Your Inner Fish Since the 1970 publication of Migraine, neurologist Oliver Sacks's unusual and fascinating case histories of "differently brained" people and phenomena--a surgeon with Tourette's syndrome, a community of people born totally colorblind, musical hallucinations, to name a few--have been marked by extraordinary compassion and humanity, focusing on the patient as much as the condition. His books include The Man Who Mistook His Wife for a Hat, Awakenings (which inspired the Oscar-nominated film), and 2007's Musicophilia. He lives in New York City, where he is Professor of Clinical Neurology at Columbia University. Your Inner Fish is my favorite sort of book--an intelligent, exhilarating, and compelling scientific adventure story, one which will change forever how you understand what it means to be human. The field of evolutionary biology is just beginning an exciting new age of discovery, and Neil Shubin's research expeditions around the world have redefined the way we now look at the origins of mammals, frogs, crocodiles, tetrapods, and sarcopterygian fish--and thus the way we look at the descent of humankind. One of Shubin's groundbreaking discoveries, only a year and a half ago, was the unearthing of a fish with elbows and a neck, a long-sought evolutionary "missing link" between creatures of the sea and land-dwellers. My own mother was a surgeon and a comparative anatomist, and she drummed it into me, and into all of her students, that our own anatomy is unintelligible without a knowledge of its evolutionary origins and precursors. The human body becomes infinitely fascinating with such knowledge, which Shubin provides here with grace and clarity. Your Inner Fish shows us how, like the fish with elbows, we carry the whole history of evolution within our own bodies, and how the human genome links us with the rest of life on earth. Shubin is not only a distinguished scientist, but a wonderfully lucid and elegant writer; he is an irrepressibly enthusiastic teacher whose humor and intelligence and spellbinding narrative make this book an absolute delight. Your Inner Fish is not only a great read; it marks the debut of a science writer of the first rank. (Photo © Elena Seibert) A Note from Author Neil Shubin This book grew out of an extraordinary circumstance in my life. On account of faculty departures, I ended up directing the human anatomy course at the University of Chicago medical school. Anatomy is the course during which nervous first-year medical students dissect human cadavers while learning the names and organization of most of the organs, holes, nerves, and vessels in the body. This is their grand entrance to the world of medicine, a formative experience on their path to becoming physicians. At first glance, you couldn't have imagined a worse candidate for the job of training the next generation of doctors: I'm a fish paleontologist. It turns out that being a paleontologist is a huge advantage in teaching human anatomy. Why? The best roadmaps to human bodies lie in the bodies of other animals. The simplest way to teach students the nerves in the human head is to show them the state of affairs in sharks. The easiest roadmap to their limbs lies in fish. Reptiles are a real help with the structure of the brain. The reason is that the bodies of these creatures are simpler versions of ours. During the summer of my second year leading the course, working in the Arctic, my colleagues and I discovered fossil fish that gave us powerful new insights into the invasion of land by fish over 375 million years ago. That discovery and my foray into teaching human anatomy led me to a profound connection. That connection became this book. Click on thumbnails for larger images The crew removing the first Tiktaalik in 2004 Ted Daeschler and Neil Shubin propecting for new sites (Credit: Andrew Gillis) The valley where Tiktaalik was discovered (credit: Ted Daeschler, Academy of Natural Sciences) The models of Tiktaalik being constructed for exhibition (Tyler Keillor, University of Chicago) Me with one of the models (John Weinstein, Field Museum)

From Publishers Weekly
Fish paleontologist Shubin illuminates the subject of evolution with humor and clarity in this compelling look at how the human body evolved into its present state. Parsing the millennia-old genetic history of the human form is a natural project for Shubin, who chairs the department of organismal biology and anatomy at the University of Chicago and was co-discoverer of Tiktaalik, a 375-million-year-old fossil fish whose flat skull and limbs, and finger, toe, ankle and wrist bones, provide a link between fish and the earliest land-dwelling creatures. Shubin moves smoothly through the anatomical spectrum, finding ancient precursors to human teeth in a 200-million-year-old fossil of the mouse-size part animal, part reptile tritheledont; he also notes cellular similarities between humans and sponges. Other fossils reveal the origins of our senses, from the eye to that wonderful Rube Goldberg contraption the ear. Shubin excels at explaining the science, making each discovery an adventure, whether it's a Pennsylvania roadcut or a stony outcrop beset by polar bears and howling Arctic winds. I can imagine few things more beautiful or intellectually profound than finding the basis for our humanity... nestled inside some of the most humble creatures that ever lived, he writes, and curious readers are likely to agree. Illus. (Jan. 15)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From Bookmarks Magazine
Neil Shubin, Professor of Biology and Anatomy at the University of Chicago, made headlines in April 2006 with his discovery of a 375-million-year-old fossil called Tiktaalik, the missing link between ancient sea creatures and land dwellers. The reviewers, mostly science writers, embraced Shubin’s popular science book, which offers a new perspective on evolution, a subject on which most people feel like they’ve already made up their minds. While many Americans doubt Darwinism, hardly anyone discounts anatomy, so it is a logical place to reopen the debate. All critics agreed that Shubin, with his clear examples and explanations, makes (yet another) convincing argument. A few critics, in fact, were so excited by it that they seemed ready to enroll in Shubin’s anatomy course themselves.Copyright © 2004 Phillips & Nelson Media, Inc.

Most helpful customer reviews

5 of 5 people found the following review helpful.
"Nothing in Biology Makes Sense Except in the Light of Evolution"
By Mike Morg
I'll first give my take on the book then provide a brief summary. Author Neil Shubin is an awesome man and author. His personal anecdotes came at perfect times and flowed with the book in harmony. His writing style is congenial, conversational, humorous, candid, and i'd go as far to say inspirational. Prospective readers - especially those who aren't enthralled by evolution or anatomy - might predetermine the text as being bland and heavy. It's quite the opposite; I found myself laughing many times and perhaps the only weakness of the book is that it's too short. I personally enjoy shorter books because I enjoy delving into a few different topics a month. For only 200 pages there is a hell of a lot to learn and so much great information jam-packed in an easy-to-understand way. The author is an acute articulator, and has a good habit of recapitulating unfamiliar topics. This is an unconventional evolution book. Scientist Theodosius Dobzhansky once famously said "Nothing in Biology Makes Sense Except in the Light of Evolution". This could have been the name of this book. Having read numerous evolution books before, I would have thought that attaining higher appreciation for it than I already have was an unattainable goal, but reading this book shattered that notion because my appreciation for evolution is substantially heightened. Nothing is more enlightening than finding out the truth of your existence up to your very faults.

The book is split by 11 chapters. The first four explore the theme of how we can trace the same organ in different creatures. I'll briefly summarize:

- Chapter 1-4:

The author starts by describing his legendary trip to Ellesmere Island in Nunavut, Canada. He describes the struggles and the significance of his finding: The Tiktaalik; a creature from the late Devonian period (375 million years ago) that currently holds as the most well-established evolutionary transition from fish to amphibian. I've read about the Tiktaalik before in one of Dawkin's books, but I was surprised to find out that the author of this book actually discovered it. His expedition is a fascinating read in itself because the author is a great storyteller, and seems to be a really humble, laid-back, and fun guy. He all of the latter not only when sharing his personal experiences, but when speaking on behalf of his chosen subjects as well. He describes how he ended up near the arctic - and on the Pennsylvania highways - when looking for his fossils of choice. He gives a general introduction of where and how - using paleontology and evolution - you would find fossils. He elucidates the difference between fish and amphibian (through bone structure and limbs) and mammal and reptile. There's a chapter dedicated to teeth. Teeth are important and extremely helpful when identifying or distinguishing differences among animals (i.e. reptiles and mammals). There's a chapter dedicated limb structure, specifically the hand and arm. The developmental difference between our arms and a fish's fins are very similar early on in development but become vastly different through the process (inside the egg). The author explains why and shows experiments involving the relevant genes for such functions (those involving the ZPA tissue and Sonic Hedgehog gene manipulation, there's a chapter to this called "Handy Genes").

- Chapter 5-11:

In each one of these chapters, certain body parts of ours are to our distant ancestors. In other words, we get to explore, interpret, analyze, compare and contrast the our body functions with our distant ancestors. We figure out the inception of many body parts (and functions) and why they evolved to work the way they do for us. Specifically, there's a chapter on: the head, entire body, scent, vision, and ears.
Some interesting stuff by chapter: In the field of Embryology, - the study of Embryos, or fetuses - we see that all animals are alike at their very initial gestation stage, with four little swellings called arches that develop around what comes to be the throat area. This is explained in more detail in the book but the fascinating thing is that these arches, depending on the species, all come to have a different but similar function in the body as the conception process gets underway. In the book, the example of comparison are humans and our very distant ancestor shark. Cranial nerve structure is also discussed and compared. Also discussed are headless animals - primitive ones - and the origins of our notochord. There's a whole section on the similarity of active (and inactive) genes among completely different specifies. What happens if you remove tissue, or add certain DNA strands in fruitful area? The evolution of scent is interesting because fish evolving to leave the water and thus become an amphibian, it requires major changes because there are 2 kinds of smelling genes: one for water and one for air. The chapter on scent is epic and so is the proceeding one on vision and then Hearing. We can trace major events in our eyes by analyzing certain eye genes that we share with other creatures. Mammals have the same ear bones as fish, the difference being that wish don't have ears. We come to see that there's major contrast between the functions of these bones for different groups of animals, like mammals and amphibians. These differences are part of why we label an animal to be a "mammal" or "amphibian" in the first place. Our middle ear bones are the malleus, incus and stapes. We come to see that the malleus and incus evolved from jawbones.

Of the million years of life, Homo Sapiens have survived extinction and for the time being remain extant. But this doesn't mean that we don't have our problems. There's no preternatural creator ghost behind the complexity or susceptibility of our bodies, but even better: an evolutionary explanation of everything in our body from our genetic workings to our genotypes. Because of such primitive origins, our bodies aren't fully accustomed to certain things and thus thanks to our fish ancestors we develop things like hernias or hangovers. So why is this better then? For one, because it makes perfect sense! And two, by having a natural understanding of our anatomy, we can spearhead our way into the understanding of imperative issues - like disease or congenital defects - that shackle and sometimes terminate the life of many good individuals. This is very important, and so is this book. I'm grateful I read it.

1 of 1 people found the following review helpful.
Charting the progression of life leading to the human body
By Bernie Gourley
University of Chicago paleontologist / anatomist, Neil Shubin, charts the progression of life that ultimately leads to the human body. Professor Shubin’s discovery of one of the earliest fish (the Tiktaalik) to survive at the fringes of land makes him well placed to delve into this topic. The book does tell the paleontological detective story involved in tracking down the Tiktaalik. Shubin also uses his experiences in cadaver dissection to elucidate some of his points. However, the book goes beyond these stories to unshroud the development of the arms, hands, heads, and sense organs that lead to our own structure.

Along the way, the author does an excellent job of clearly presenting the overwhelming evidence in support of Darwinian evolution. A fine example of this can be seen in the quote, “If digging in 600 year-old rocks, we found the earliest jellyfish lying next to the skeleton of a woodchuck, then we would have to rewrite our texts.” Needless to say, no such discovery has been made, and the layers of rock remain an orderly record of the progress of life from simple to increasingly complex. Shubin spends more of his time talking about the evidence in terms of specific anatomical detail. For example, “All creatures with limbs, whether those limbs are wings, flippers, or hands, have a common design. One bone,… two bones,… a series of small blobs…”

The book is arranged in eleven chapters. The first chapter provides an overview and tells the story of the search for and discovery of the Tiktaalik. Then the book goes on to explain the development of limbs, genes, teeth, heads, anatomical plans, and the various sense organs. A final chapter looks at what our evolutionary history means for our present-day lives (particularly what systematic problems the process has left us, from hernias to heart disease.) The book covers many of the structures that define us as human, but notably excludes the ultimate defining factor: our relatively gigantic brains. That’s alright; the evolution of the brain is surely a book or more unto itself. There are line drawings throughout to help clarify the subject, many of these show analogous structures between various creatures.

I found this book to be readable and informative. It’s both concise and clear. It’s approachable to readers without scientific backgrounds. I’d recommend it for anyone interested in learning how the human body got to its present shape.

0 of 0 people found the following review helpful.
Creation of the Universe and Humanity - From Sea to Land - From Hominidae to Homo sapiens sapiens - Your Inner Fishby Neil Shubi
By Harold L. Carter
Neil Shubin Stated:
"We all know the Darwin fish, the car-bumper send-up of the Christian "ichthys" symbol, or Jesus fish.
Unlike the Christian symbol, the Darwin fish has, you know, legs. Har har.

But the Darwin fish isn't merely a clever joke; in effect, it contains a testable scientific prediction. If evolution is true, and if life on Earth originated in water, then there must have once been fish species possessing primitive limbs, which enabled them to spend some part of their lives on land.

And these species, in turn, must be the ancestors of four-limbed, land-living vertebrates like us.
SURE ENOUGH, IN 2004, SCIENTISTS FOUND ONE OF THOSE TRANSITIONAL SPECIES: TIKTAALIK ROSEAE, A 375 MILLION-YEAR-OLD DEVONIAN PERIOD SPECIMEN DISCOVERED IN THE CANADIAN ARCTIC BY PALEONTOLOGIST NEIL SHUBIN AND HIS COLLEAGUES.

TIKTAALIK, EXPLAINS SHUBIN ON THE LATEST EPISODE OF THE INQUIRING MINDS PODCAST, IS AN "ANATOMICAL MIX BETWEEN FISH AND A LAND-LIVING ANIMAL." -

This fish crawled out of the water… AND INTO CREATIONISTS' NIGHTMARES

Some 375 million years ago, Tiktaalik emerged onto land.

TODAY, EXPLAINS PALEONTOLOGIST NEIL SHUBIN, WE'RE ALL WALKING AROUND IN MODIFIED FISH BODIES."

SUMMARY: When a member of the Facebook history and current events website I manage posted this … I considered it a kind of mockery of evolution and written by someone with a limited knowledge of evolution. Since then I have discovered it is an authentic archaeological discovery … you can go to the Museum where it is kept and look at it with your own eyes and touch it if they would let you!

Neil Shubin has written a very comprehensive book detailing his life as a palaeontologist and some of the very significant discoveries made in his classes in which he taught first year medical students in the dissembling of not animal but donated human bodies and his and their experiences in doing so with regard to what they discovered by the original functioning in what form at what time and the gradual evolution into human hands, forearms, upper arms, chest organs, stomach organs, and of course vertebrae, the neural system of the head and the human body’s intricate nervous system that allows movements of the head, eyes, arms and hands.
This book is available in Amazon.com Kindle book and believe me when I say it is the most understandable, written for the public, in terms that the general public can understand, and with many examples, drawings, photograps and other graphic illustrations to help explain the details given by Dr Neil Shubin.
It’s better than the “twilight zone,” “science-fiction,” and “watching the little girl and or Michael Jackson skipping down the yellow brick road” ! … Check it out for yourself! It is a fascinating experience for for those who haven’t been accustomed to reading and trying to understand the scientific origins of life and the universe. Harold L Carter / [...]

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Sabtu, 08 Maret 2014

[Z957.Ebook] Fee Download Complement Regulatory Proteins, by B. Paul Morgan, Andrew L. Harris

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Complement Regulatory Proteins, by B. Paul Morgan, Andrew L. Harris

From small beginnings in the early 1970s, the study of complement regulatory proteins has grown in the last decade to the point where it dominates the complement field. This growth has been fueled by the discovery of new regulators, the cloning of old and new regulators, the discovery that many of the regulators are structurally and evolutionarily related to each other and the development of recombinant forms for use in therapy. There are now more proteins known to be involved in controlling the complement system than there are components of the system and the list continues to grow. The time is ripe for a comprehensive review of our current knowledge of these intriguing proteins. This book does just that. The first few chapters discuss the "nuts-and-bolts" of the complement regulators, describing their structures, functional roles and modes of action. The roles of the complement regulators in vivo are then described, focusing on the consequences of deficiency, roles in the reproductive system, interactions with pathogens and exploitation for therapy. The interesting developments in defining the complement regulators expressed in other species are also discussed. The book is written as a monograph, albeit by two people. The text is as readable as possible without compromising on scientific accuracy and completeness. The conversational style very evident in some sections is deliberate! Placing all references in a single bibliography at the end of the text further improves readability. The reader will go to the book to discover a specific fact but be persuaded to read more and derive pleasure from the process. The authors' enthusiasm for the subject comes over strongly in the text, and this enthusiasm proves infectious.

Key Features
* Complement regulators--structure, functional roles and mode of action
* Comprehensive reviews of each of the individual regulators
* Roles of Complement regulators in vivo,in health and disease:
* Consequences of deficiency
* Roles in the reproductive system
* Interactions with pathogens
* Exploitation for therapy
* Complement regulators in other species

  • Sales Rank: #11465249 in Books
  • Published on: 1999-03-16
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.51" h x .89" w x 6.37" l, 1.67 pounds
  • Binding: Hardcover
  • 382 pages

From the Back Cover
The Complement System provides a powerful defense against invading organisms, but the cascade system, which generates a variety of cytotoxic and cytolytic products is a potential danger to our own cells. The Complement System therefore needs to be carefully, and tightly regulated.
The study of Complement regulatory proteins has undergone an information explosion over the last decade. Fueled by the discovery of new regulators, the cloning and discovery of structural and evolutionary links between them. It has also been motivated by the development of recombinant forms for use in therapy.
The time is therefore ripe for a comprehensive review of our current knowledge of these intriguing proteins. This book does just that.
* Complement regulators--structure, functional roles and mode of action
* Comprehensive reviews of each of the individual regulators
* Roles of Complement regulators in vivo, in health and disease
* consequences of deficiency
* roles in the reproductive system;
* interactions with pathogens and
* exploitation for therapy
* Complement regulators in other species
This is a young and growing area which will undoubtedly contribute to the future understanding and therapy of disease.
Written in a readable, engaging manner, and extensively referenced -- with nearly 2000 citations -- the authors' enthusiasm for the subject will be infectious!

About the Author
Dr. Harris is in the Complement Biology Group, Department of Medical Biochemistry, University of Wales College of Medicine. Her Ph.D. degree was in Professor Peter Lachmann’s unit in Cambridge where, under the supervision of Dr. Richard Harrison, she undertook studies of the biochemistry of C3. She completed her Ph.D. in 1993. She retains a strong interest in the biochemical aspects of the complement system and in the regulators which control complement at the level of C3.

Excerpt. � Reprinted by permission. All rights reserved.
Written in a readable, engaging manner, and extensively referenced - with nearly 2000 citations - the authors' enthusiasm for the subject will be infectious!

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Selasa, 04 Maret 2014

[K971.Ebook] Ebook Download Astronomy Today Volume 2: Stars and Galaxies (7th Edition), by Eric Chaisson, Steve McMillan

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Astronomy Today Volume 2: Stars and Galaxies (7th Edition), by Eric Chaisson, Steve McMillan

Astronomy Today Volume 2: Stars and Galaxies (7th Edition), by Eric Chaisson, Steve McMillan



Astronomy Today Volume 2: Stars and Galaxies (7th Edition), by Eric Chaisson, Steve McMillan

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Astronomy Today Volume 2: Stars and Galaxies (7th Edition), by Eric Chaisson, Steve McMillan

With Astronomy Today, Seventh Edition, trusted authors Eric Chaisson and Steve McMillan communicate their excitement about astronomy and awaken�you to the universe around you. The text emphasizes critical thinking and visualization, and it focuses on the process of scientific discovery, making “how we know what we know” an integral part of the text. The revised edition has been thoroughly updated with the latest astronomical discoveries and theories, and it has been streamlined to keep�you focused on the essentials and to develop an understanding of the “big picture.”

Astronomy Today, Volume 2:�Stars and Galaxies, Seventh Edition focuses primarily on stars and stellar evolution for a 1-term course and�includes Chapters 1-5 and 16-28 of the main text.

Other Alternate Version:

  • Astronomy Today, Volume 1:�The Solar System, Seventh Edition–Focuses primarily on planetary coverage for a 1-term course.�Includes Chapters 1-16, 28.

Note: Astronomy Today, Volume 2: Stars and Galaxies, 7/e focuses primarily on stars and stellar evolution for a 1-term course and includes Chapters 1-5 and 16-28 of the main text. This is the standalone book if you want the book/access card order the ISBN below;

0321718658 / 9780321718655 Astronomy Today Volume 2: Stars and Galaxies with MasteringAstronomy

Package consists of:

0321705998 / 9780321705990 MasteringAstronomy with Pearson eText Student Access Code Card for Astronomy Today

0321718631 / 9780321718631 Astronomy Today Volume 2: Stars and Galaxies

  • Sales Rank: #567463 in Books
  • Brand: Brand: Jim Smith
  • Published on: 2010-07-18
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.15" h x .77" w x 8.25" l, 2.45 pounds
  • Binding: Paperback
  • 544 pages
Features
  • Used Book in Good Condition

About the Author
Eric Chaisson received his Ph.D. from and taught at Harvard for a number of years in Astrophysics. He is now associated with Tufts and Harvard. Eric has written nine books and received a number of literary awards along the way. Steve McMillan, a former Ph.D. candidate of Eric Chaisson’s, is a professor of Physics at Drexel University.

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Senin, 03 Maret 2014

[H998.Ebook] PDF Ebook Mentor Author, Mentor Texts: Short Texts, Craft Notes, and Practical Classroom Uses, by Ralph Fletcher

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Mentor Author, Mentor Texts: Short Texts, Craft Notes, and Practical Classroom Uses, by Ralph Fletcher

Ralph Fletcher has long mentored writing teachers-now he presents the ultimate mentor-text resource for teaching students to write. In Mentor Author, Mentor Texts, Ralph shares 24 short, high-interest texts and accompanying Writer's Notes with your students. Arranged from least difficult to most challenging, they are ready for writers at every level. Online, Ralph also provides whiteboard-ready versions of the texts as well as recordings where he reads of 17 of his pieces.

Mentor Author, Mentor Texts Includes:

  • 24 mentor texts written by Ralph, including fiction, nonfiction, poetry, and more
  • Writer's Notes that give students a peek into Ralph's thinking and craft
  • Online access to whiteboard-ready versions of Ralph's mentor texts
  • Online access to recordings of Ralph reading 17 of his pieces
  • Suggestions from colleagues nationwide for using Ralph's texts in the classroom.

Let your teaching mentor become your students' writing mentor...

...with engaging mentor texts written and read by Ralph Fletcher...
"I wrote all 24 pieces in this book. You'll find an assortment of genres: stories, memoir, poems, essays, and excerpts from novels. The various texts are ordered from easiest (least challenging) to hardest (most challenging). I tried to select short, high-interest pieces. Each one stands on its own with a beginning, middle, and ending. I tried to choose pieces that would bring a sense of closure by the end."

...writer's notes that give students an inside peek into craft...
"My Writer's Notes introduce the text, explain my thinking behind various decisions, and point out a few things I want kids to notice. With certain pieces, especially the last three, I highlight revisions I made along the way. I tried hard not to take the mystery out of good writing. Instead these notes are my way of opening the door and leading the student into the text."

...and practical, classroom-tested suggestions like this from your colleagues
"One of my students, Suzy, knows that she struggles to provide enough detail in her non-fiction pieces. For her piece about soccer, she told me that she knew she needed to include more details because she didn't want the reader to be confused. We had already read Ralph's "Squirming Wizards of Recycling," so we looked at the Writer's Notes. Ralph said he had brainstormed questions that readers may have had as they read about worm composting, and he then tried to include the answers to those questions in the piece. Suzy decided that she would write down questions that she thought her reader might still have about soccer and then make sure those questions were answered in her writing. Since both Suzy and I have already developed a relationship with Ralph through his texts, it felt like we were inviting an old friend to join our conference."
Kate Norem Morris, Teacher, The Bush School, Seattle, Washington

  • Sales Rank: #227852 in Books
  • Published on: 2011-08-02
  • Released on: 2011-08-02
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.00" h x .27" w x 8.50" l, .67 pounds
  • Binding: Paperback
  • 120 pages

About the Author
Ralph Fletcher has been a mentor to teachers and young writers everywhere. Ralph's latest Heinemann books continue this tradition. What a Writer Needs, Second Edition mentors teachers and writers in the elements and craft of writing. Mentor Author, Mentor Texts brings inspiration to teachers and students by sharing Ralph's own writing across numerous genres plus writer's notes that reveal his thinking. Ralph frequently works with young writers in schools, and speaks at education conferences in the U.S. and abroad, helping teachers find wiser ways of teaching writing. Ralph is the beloved author of many bestselling teacher professional books including Writing Workshop: The Essential Guide; Craft Lessons; and Breathing In, Breathing Out as well as the author of firsthand classroom materials such as Teaching the Qualities of Writing and Lessons for the Writer's Notebook. Students know Ralph as the award-winning author of more than 20 books for children and young adults, including Fig Pudding, Twilight Comes Twice, The Writer's Notebook,and Marshfield Dreams: When I Was a Kid. Ralph Fletcher online � Read Ralph's latest thoughts at his blog: Living the Writing Life. � Listen to an interview with Ralph Fletcher on Education Talk Radio - 1/10/2012 (38:29) � Learn more about Ralph at his website www.ralphfletcher.com and on Wikipedia at http://en.wikipedia.org/wiki/Ralph_Fletcher.

Most helpful customer reviews

23 of 24 people found the following review helpful.
Another Gem from Mr. Fletcher
By SteveG
As a long time reader of Ralph Fletcher's work, I was eager to get my hands on this resource as soon as he mentioned it to me during a school visit earlier this year. On the day the book arrived, I tore open the box, sat down, and gobbled up the wealth of opportunity offered by this work. In addition to the mentor pieces being relevant, interesting, and thought-provoking for my students, Mr. Fletcher has offered a peek inside the writer's brain for how each was crafted. Without over doing the explanation, he simply offers a "nugget" for the students to notice and think about. Already this school year, my fifth graders are talking more about initiating, structuring, and crafting writing than I have ever experienced before.
Don't pass over "By Way of Introducing Myself." This introductory section speaks openly and honestly to students about the purpose behind these mentor pieces and puts the power of learning in their hands.
If you believe in nurturing young writers by sharing great mentor pieces, discussing what they notice, and allowing them to have a go at some new understanding, then don't pass this resource by. Pick it up, you will not be disappointed!

10 of 10 people found the following review helpful.
I LOVE THIS BOOK!!!
By Judy Puckett
As I travel all over the United States working with K-12 writing teachers, I always use mentor texts (frequently those written by Ralph Fletcher). We know, mentor texts are the ultimate way to teach and model what strong writing looks and sounds like. Mr. Fletcher has provided us with the best tool ever! In his newest creation, Fletcher gives us short pieces of writing which model for our students (and us) the different crafts to emulate in our own writing. This book's simplicity is ingenious and I wish I had thought of it. He has provided a sample of mulitple genres and skills. Mentor Author, Mentor Texts will make you and your students want to pick up a pencil and WRITE. Cudos to you Mr. Fletcher. Well done!

11 of 12 people found the following review helpful.
Mentor Author, Mentor Texts
By Sharon M. Feather
Ralph Fletcher has done it again. He has written a great resource for teachers and students alike. His "gentle" approach to using microtexts to introduce literacy strategies is refreshing. His insights regarding the power students feel when they discover elements of author's craft on their own was affirming to me as I work with students and their teachers.
With each piece of his own writing in the book, Ralph shares just enough of the thinking process of the writer to challenge students to dig deeper on their own
for elements of craft. The book is a treasure. I highly recommend it.
Sharon Feather, Mukilteo, Washington

See all 12 customer reviews...

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Sabtu, 01 Maret 2014

[P862.Ebook] Download PDF Sports Park, by Images Publishing

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Sports Park, by Images Publishing

Open spaces, sport and outdoor recreation are important components of people's lives. They provide many cultural, social, economic and environmental benefits and contribute positively to physical and mental health. Everyone, particularly children, the elderly and those with disabilities, should have easy access to open space and the opportunity to participate in sport and outdoor recreational pursuits. The primary purpose of sports parks is to provide for organized sports and physical activity. These spaces need to function with a high degree of organization and should cater for sports uses ranging from junior team training to major competitive events, at both the local and city-wide levels. This impressive book features the newest design projects from designers around the world, and offers new and exciting ideas for sports park landscape design.

  • Sales Rank: #216920 in Books
  • Published on: 2016-07-20
  • Original language: English
  • Number of items: 1
  • Dimensions: 12.00" h x 1.00" w x 8.90" l, .0 pounds
  • Binding: Hardcover
  • 256 pages

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